AI Insights · Timothy · January 2023
Top 5 Ultracasual Games on Android in Malta - Q4 2022
Discover the performance of the top 5 ultracasual games on the Android platform in Malta during Q4 2022, including trends in downloads and revenue.
In Q4 2022, the ultracasual gaming sector on the Android platform in Malta saw varied performance across the top 5 games. Here’s a closer look at their metrics, based on data from Sensor Tower.
Let's Create! Pottery by Infinite Dreams showcased a fluctuating revenue pattern. Weekly revenue started at $7 in early November, peaked at $16 in mid-November, and then saw a low of $2 before closing the quarter at $7 in the last week of December.
Fill The Fridge from Rollic Games experienced a significant drop in both revenue and downloads as the quarter progressed. Revenue dwindled from $18 in late September to $0 for most of November, before a slight recovery to $8 in the final week of December. Downloads also saw a notable decline from 62K at the end of September to just 4K in early November, with a slight resurgence to 17K by the last week of December.
Antistress - relaxation toys by JindoBlu had a modest revenue stream. It started with a minimal revenue of $1 in early October, peaked at $9 the following week, and then maintained a consistent revenue of around $7 in early November. Downloads, on the other hand, showed a more positive trend, beginning at 65K in late September and steadily increasing to 108K by the end of December.
Pixel Demolish, another title from Rollic Games, saw a sharp decline in both revenue and downloads. Revenue was highest at $15 in early October but dropped to $0 by mid-October and remained there for the rest of the quarter. Downloads followed a similar downward trajectory, starting at 87K in late September and bottoming out at 3K by mid-December, before a slight recovery to 36K in the final week.
Spiro Art ASMR, also from Rollic Games, had a brief period of revenue generation, peaking at $8 in the first week of November before dropping to $0 for the rest of the quarter. Downloads started at 32K in late October, peaked at 52K in late November, and then declined to 13K by the end of December.
For more detailed insights and data, visit Sensor Tower.